One Surface Showing Multiple Spot Areas

Looking at the image below, at first, it may appear that you need multiple surfaces; one for each area (pond).  But in Civil 3D a single surface can represent multiple spot areas by using the OUTER and SHOW boundaries.

Two practical everyday uses:

  1. E&S Grading

  2. Spot Grading along a Corridor Model (endwalls, ponds, custom daylighting, etc…)

2009.10.19-Pond 1&2

To make this work it is as simple as placing an OUTER boundary around Pond 1 and a SHOW boundary around Pond 2.

In the example below we first use Featureline tools to grade in the two pond bottoms.

 2009.10.19-Featurelines

Next, we make an E&S surface – in this example called "ESC" – and add the breaklines (see the image for notes).

2009.10.19-ESC surface 

Finally, create two boundaries for the grading areas – in this case pond 1 & 2 – and add one as an OUTER boundary and the other as a SHOW boundary.

2009.10.19-BoundariesAfter the boundaries are added the surface should clean-up the spanning contours and you should be set to go.

2009.10.19-Final product

IMPORTANT NOTE: from this point you can add as many pocket areas as you would like.  Just grade in the area and add another SHOW boundary around your grading.

 

THAT’S IT…

 

7 comments

  1. Kevin Clark, P.E. says:

    Thanks. That will trick will save tons of time and reduce the amount of surfaces in a drawing.

  2. John Mayo, PE says:

    Mark, You may also note that if the limit of grading in either case is a closed feature line, it can double as a breakline & a boundary. A bit of time can be saved creating a new boundary.

  3. Yeah, some folks at my company do it that way, others – like me – use the pline as a boundary approach. I find it a pain to keep-up with that outer FL if it is also representing a boundary. Every time you edit a daylight for a small area you have to mess with the boundary. Get the FL re-joined together, add it as a boundary, move it to the bottom, etc… Where as a Pline you just drag it in or out after you get your daylight FL segment placed. To each their own… 🙂

    Thanks for the suggestion though. Others can see and incorporate into their workflow and make their own determination of which works better for them. 🙂

  4. P.E., P.E., P.E., a real brain trust here… 😉

  5. John Mayo, PE says:

    The PE’s know where to find what they need. 😉

    I am wondering if you found an improvement in Civil 3D here as well Mark. When we use to do this in LDD we needed more boundaries. You had to have a pline around both grading areas & make it an outer boundary. You then had to offset this inside a bit & make the offset pline a hidden boundary. After that you could define the show boundaries. I used this older method a few times in C3D 07 & 08 & I am not sure if it required 4 boundaries. Perhaps the two would have worked. I wonder if someone who had the old version(s) could see if the process works with two boundaries…

  6. We did the exact same thing back in Land Desktop days. OUTER–> HIDE–> SHOW, to make pocket grading. I wonder as well if we only needed two in LDT?

  7. John Mayo, PE says:

    LDT 09 still requires 4 for this.