Another week, another great guest post. Throw some feedback and tell us what you think of Mr. Risch’s post- JW
So a friend of mine and I were talking about different ways to incorporate handicap ramps into a surface. He’d mentioned he had some creative ideas about using/editing corridor sections and the next thing I knew he was calling me into his office to show me what he’d done. Check it out after the jump
As you can see by the graphic below, I’ve specified additional stations at the point where the curb is full height and where it becomes zero.
I then select View/Edit Corridor Sections and select the additional sections where the curb height becomes zero, wiping down the curb height from .5 to .01. I also change the UrbanSidewalk Inside Boulevard Width from 5.5’ to 0, the Sidewalk Width from 5’ to 8’ to simulate the full length of the ramp, and finally adjust the Slope from my default of 2% to 8.33%. This would be set to whatever you determine is necessary to reflect the slope of the handicap ramp.
Once those changes have been made, the next step is to delete all the Subassemblies making up any sections falling inside the limits of the ramp.
The last step is to flip faces of the TIN to match the ramp.
In Object Viewer we can see the handicap ramp built into the corridor model.